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Some statistics
11-14-2008, 05:27 AM,
#10
RE: Some statistics
Let us not forget the whole idea of the game.To simulate warfare at the platoon level.Axis doctrine was swift advance surround and desrtoy.On longer scenarios this might not be to much of a problem with the 1.04 assualt rules but in shorter ones it is.Example as ive put up on the MB before 13 Panthers plus 3 A/Cs assualt a disrupted mg unit result nothing the mg unit stays in place.That for me is not even anywhere realistic.Maybe the planners coders for this could come up with an odds factor for units which assualt defend etc.Example of a game would be 12 turn scenario where 4 Soviet infantry units block the advance of German armour even although their disrupted holding up this advance and making it impossible for the Axis to win.
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Messages In This Thread
Some statistics - by Huib Versloot - 11-14-2008, 01:50 AM
RE: Some statistics - by Hawk Kriegsman - 11-14-2008, 01:54 AM
RE: Some statistics - by Huib Versloot - 11-14-2008, 03:24 AM
RE: Some statistics - by Hawk Kriegsman - 11-14-2008, 04:15 AM
RE: Some statistics - by Huib Versloot - 11-14-2008, 04:38 AM
RE: Some statistics - by Otto von Blotto - 11-14-2008, 03:52 AM
RE: Some statistics - by Hawk Kriegsman - 11-14-2008, 04:16 AM
RE: Some statistics - by Huib Versloot - 11-14-2008, 04:24 AM
RE: Some statistics - by Otto von Blotto - 11-14-2008, 05:34 AM
RE: Some statistics - by Herr Straße Laufer - 11-14-2008, 05:28 AM
RE: Some statistics - by Hawk Kriegsman - 11-14-2008, 05:15 AM
RE: Some statistics - by Von Luck - 11-14-2008, 05:27 AM
RE: Some statistics - by umbro - 11-14-2008, 11:22 AM

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