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Let's discuss version 1.04 constructively
11-14-2008, 01:35 PM,
#9
RE: Let's discuss version 1.04 constructively
Hi,

@Hawk

I dont say the 5% is to much for small or low protected Armored Vehcl.
And i dont say that the kill is unrealistic in therms of the Game engine
for this vheicles ... but for medium armored and more for heavy armored
Tanks, the static 5% is to much.
The small units can realy kill by arty, but the med/heavy become mainly
disabled and should in the next scenario in a campaign to 95% available again.
In the 5% it is to few reflect the armour of the unit and the arty size.
And very heavy tanks [like Tiger] musst IMHO in move to stuck in a suddenly
breched hole and so this is ATM full out of sight for the actual game engine.
[calculate by arty hits the AP the unit have spend in moving]

So my basic result is -> the 5% is good by small/medium vehicles with low
armor and good by medium armor tanks and BIG arty shell size ..
But inadequat by medium/heavy armor tanks and small shell size and by very heavy
tanks at all.
My oppinion ;)

R-TEAM
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RE: Let's discuss version 1.04 constructively - by R-TEAM - 11-14-2008, 01:35 PM

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