umbro Wrote:Jason Petho Wrote:You could smoke one hex away of the 88, to block LOS for the 88... since there is an unlimited supply of smoke. There really isn't a reason to direct fire on the 88, leaving it no targets.
Nice thoughts. One issue is that you need to fire two smokes - one to cover the CS tank so it does not get "smoked" :-) and the other to cover the advance of the sextons. Unfortunately the CS tanks take 55APs to fire so you end up with one Sexton at range 2.
2@15(*.9):13
Even though you get the first shot the 88s polish you off.
umbro
Why would the group need to be in different hexes? Why not smoke, advance, smoke, advance ... rinse repeat until your close enough to plot arty on the the 88 and destroy it? Therefore you only need one smoke per turn.
Turn 1
88
*smoke
no LOS
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<>
<>
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CS + tanks advance towards 88 at the CS tank pace (45 Action Points Worth)
Turn 2
88
*smoke
no LOS
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<>
<>
<>
CS + Sextons advance towards 88 at the CS tank pace (45 Action Points Worth)
Turn 3
88
*smoke
no LOS
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.
<>
<>
<>
CS + Sextons advance towards 88 at the CS tank pace (45 Action Points Worth) and plotting along the way if they choose since they'll have additional AP's left.
Turn 4
88
*smoke
<>
<>
<>
CS + Sextons advance towards 88 at the CS tank pace (45 Action Points Worth) and plotting along the way if they choose since they'll have additional AP's left.
Works in my head anyway. *laughs*
Jason Petho