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Options 1.04
11-20-2008, 07:34 AM,
#28
RE: Options 1.04
Hello All,

Having been out of the picture for some while due to family and health issues it may seem not right to some for me voicing a firm opinion on the new 1.04 rules. With that aside and having followed the post's regarding them at both the Blitz and Matrix forum sites. And presently have a few games going on. With the Rising Sun Scenario "Philippine Scouts Stand and Fight" the 1.04 extreme assault option has been selected. I'm the Japanese player who must attack and assault successfully in order to just achieve a draw or victory. The West Front scenario I'm playing, I'm the German attacker with the extreme assault option turned off. Both players I'm playing are quite experienced. With the West Front scenario, It's in it's early stages and no assaults have happened as yet. But if they had, It really wouldn't be that important IMO to mention them. As I have pretty much all ways been of the opinion that the old 1.02 assault rules made assaults far to predictable and unrealistic IMO. When I heard there was a new assault option available with the Matrix 1.04, I was quite pleased and felt it was an absolutely great idea on the part of the players and Matrix team involved.

What the CS game gives us, Is a huge selection of both troops and equipment. The values given to those troops and equipment (infantry/tanks ect.) should IMO be derived by using such sources as technical data and known historical info on those units in order to best provide those values in the scale in which the CS game is played. IMO the original CS designers did a fantastic job for the most part. The results are outcomes that appear to be fairly historically correct given the circumstances and units involved. This IMO with the exception of the old 1.02 assault rules (to predictable IMO). Now we have here the 1.04 extreme assault version which players can either to play with or not. And that's pretty nice. However after watching assault after assault of mine fail over and over again regardless of the point that I had reduced and disrupted all the allied troops within those hexes. Having anywhere from 2 to 1 and 3 to 1 advantage in numbers using 1st line Japanese infantry with moral of 8 upped to a 9 with leaders participating in all those assaults against disrupted troops with only a moral of 5 to start with. Now it's just my opinion that aside from all the advantage of numbers a quality of troops I using those assaults. Their moral was a 9 versus the defenders who only had a 5. The moral value is I guess to model the fighting spirit to some degree of those troops. Taking the numbers/quality/moral and disruption factor involved in those assaults. I can tell you at face value the results of those assaults were IMO quite unrealistic. Historically were anyone of the results possible? .. YES. However IMO they were not historically likely given all the historical history data that's floating out there. Would I have excepted one of those assaults failing? .. Yes I would. But all?. This is where a toned down version of this new 1.04 assault might and should be in order IMO. And yes I do know players can either to select to play with it on or off. But why have the two extremes only available to players?. 1.02 far to predictable and unrealistic. And the 1.04 now appearing far to predictable as to what overwhelming numbers the attacker will need and also making itself to predicable and unrealistic in it's own fashion. A fantastic job by the fellas involved with this. But it's gone to much to the actual extreme IMO.
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Messages In This Thread
Options 1.04 - by Gordons HQ - 11-14-2008, 06:43 AM
RE: Options 1.04 - by Glint - 11-14-2008, 10:34 AM
RE: Options 1.04 - by Herr Straße Laufer - 11-14-2008, 11:39 AM
RE: Options 1.04 - by XLVIII Pz. Korp - 11-14-2008, 11:50 AM
RE: Options 1.04 - by XLVIII Pz. Korp - 11-14-2008, 12:03 PM
RE: Options 1.04 - by Gordons HQ - 11-15-2008, 06:13 AM
RE: Options 1.04 - by Herr Straße Laufer - 11-15-2008, 06:47 AM
RE: Options 1.04 - by XLVIII Pz. Korp - 11-15-2008, 12:39 PM
RE: Options 1.04 - by Gordons HQ - 11-15-2008, 10:37 PM
RE: Options 1.04 - by Herr Straße Laufer - 11-16-2008, 12:37 AM
RE: Options 1.04 - by Adolf Vahringer - 11-15-2008, 11:39 PM
RE: Options 1.04 - by Herr Straße Laufer - 11-16-2008, 12:39 AM
RE: Options 1.04 - by Huib Versloot - 11-16-2008, 04:31 AM
RE: Options 1.04 - by Ivan - 11-16-2008, 08:37 PM
RE: Options 1.04 - by Valor - 11-18-2008, 10:22 PM
RE: Options 1.04 - by Huib Versloot - 11-18-2008, 11:01 PM
RE: Options 1.04 - by Herr Straße Laufer - 11-19-2008, 06:28 AM
RE: Options 1.04 - by Huib Versloot - 11-19-2008, 07:18 AM
RE: Options 1.04 - by Herr Straße Laufer - 11-19-2008, 09:57 AM
RE: Options 1.04 - by Huib Versloot - 11-19-2008, 08:01 PM
RE: Options 1.04 - by Herr Straße Laufer - 11-19-2008, 09:03 PM
RE: Options 1.04 - by Otto von Blotto - 11-16-2008, 04:37 AM
RE: Options 1.04 - by junk2drive - 11-16-2008, 04:41 AM
RE: Options 1.04 - by Gordons HQ - 11-16-2008, 08:24 PM
RE: Options 1.04 - by Herr Straße Laufer - 11-16-2008, 10:54 PM
RE: Options 1.04 - by Deutscher Landser - 11-18-2008, 11:31 PM
RE: Options 1.04 - by Tiger 88 - 11-19-2008, 12:50 AM
RE: Options 1.04 - by Jumbo - 11-20-2008, 07:34 AM
RE: Options 1.04 - by Huib Versloot - 11-20-2008, 08:08 AM
RE: Options 1.04 - by Herr Straße Laufer - 11-20-2008, 08:56 PM
RE: Options 1.04 - by Jumbo - 11-20-2008, 09:20 AM
RE: Options 1.04 - by umbro - 11-20-2008, 10:53 AM
RE: Options 1.04 - by Herr Straße Laufer - 11-20-2008, 08:59 PM
RE: Options 1.04 - by Steel God - 11-20-2008, 11:15 PM
RE: Options 1.04 - by umbro - 11-20-2008, 10:55 AM
RE: Options 1.04 - by Jumbo - 11-21-2008, 04:16 AM
RE: Options 1.04 - by umbro - 11-21-2008, 06:49 AM
RE: Options 1.04 - by umbro - 11-21-2008, 06:54 AM
RE: Options 1.04 - by Big Dawg - 11-21-2008, 10:46 AM

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