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Realistic Artillery Management - FOO Rule
11-22-2008, 03:00 AM,
#31
RE: Realistic Artillery Management - FOO Rule
RERomine Wrote:Easy enough to verify at the end of the battle. Violations result in a forfeit and other penalties as deemed approprate by the powers that be.

It's not counting FOs that's the problem. (I have an intact set of fingers for that task.) It's distinguishing legal from illegal fire shifts in game. In a large game, with multiple FOs and some leeway for bundling fire missions,* it gets to be a bit much.

* And if you don't allow bundling, how do you handle the corner cases? An onboard battery requires 4 FOs while an offboard battery requires only 1? A mortar platoon with three tubes can be observed by a single FO while three single-tube sections require 3 FOs?

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RE: Realistic Artillery Management - FOO Rule - by seabolt - 11-22-2008, 03:00 AM

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