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Realistic Artillery Management - FOO Rule
11-22-2008, 04:11 AM, (This post was last modified: 11-22-2008, 04:12 AM by RERomine.)
#32
RE: Realistic Artillery Management - FOO Rule
seabolt Wrote:It's not counting FOs that's the problem. (I have an intact set of fingers for that task.) It's distinguishing legal from illegal fire shifts in game. In a large game, with multiple FOs and some leeway for bundling fire missions,* it gets to be a bit much.

* And if you don't allow bundling, how do you handle the corner cases? An onboard battery requires 4 FOs while an offboard battery requires only 1? A mortar platoon with three tubes can be observed by a single FO while three single-tube sections require 3 FOs?

-- 30 --

Not sure you really can to everyone's satistfaction. Much of it boils down to creating guidelines and rules and trusting the people you play with to follow them.
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RE: Realistic Artillery Management - FOO Rule - by RERomine - 11-22-2008, 04:11 AM

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