• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Realistic Artillery Management - FOO Rule
11-22-2008, 06:09 AM, (This post was last modified: 11-22-2008, 06:11 AM by Weasel.)
#39
RE: Realistic Artillery Management - FOO Rule
Yes, do away with all the correction (if you move 1 tube of a shoot then all must move) and just strictly limit the rule to number of shoots = number of FOOs. So when you shoot the FOO can adjust none, some, or all of the tubes as long as they are still shooting at the same target.

So he couldn't initially call in a shoot on target A at hex 22, 33 and then shift part of that shoot onto another target at hex 33, 44.

Myself, I like the shift rule but maybe a basic mode should be created.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
Quote this message in a reply


Messages In This Thread
RE: Realistic Artillery Management - FOO Rule - by Weasel - 11-22-2008, 06:09 AM

Forum Jump:


Users browsing this thread: 23 Guest(s)