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Realistic Artillery Management - FOO Rule
11-24-2008, 02:29 AM, (This post was last modified: 11-24-2008, 02:37 AM by Imp.)
#51
RE: Realistic Artillery Management - FOO Rule
Here here Weasel go & dable then someone post a poll

My system is quite simple the long winded rules are to stop people "misenterpreting" if used in tourneys but between consenting players just use.

1) AO May only call in a fire mission if you have no FOOs
2) Only FOOs & AO may call in a fire mission
3) Each FOO has 1 fire mission consisting of a max of 1-3 plots.
When you end your turn these plots must all be within 2 hexes of each other or less.
4) All guns in a battery must be used in the fire mission.
5) The fire mission may be made up of any number of batteries & you may add or cancel them at any time.
6) To call in a new fire mission you must first cancel all plots in the old Fire mission.
7) Fire missions can be shifted so long as 3) applies

This does mean if call in 2 mortar sections consisting of 2 mortars each you can still spread over 3 plots. Or 4 if you want to try 4 as the base allowed.
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RE: Realistic Artillery Management - FOO Rule - by Imp - 11-24-2008, 02:29 AM

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