RE: Realistic Artillery Management - FOO Rule
I'm with you, Narwan, but it would be nice to have a compromise rule for playing those who do object to the FO status quo. I like Cross' ideas for that purpose, with the tweaks that I suggested.
Chris' original rules likely are as realistic as this game can get, and it's obvious that a ton of thought went into them. But I can't seem to use them without breaking them every time my attention wanders off.* Plus, when a round scatters off and hits something useful, it can leave a little lingering cloud of suspicion. I like to avoid that, personally.
That said, if I ever get around to playing H2H with C&C on, I'll be suggesting the full Weasel treatment. The C&C nerfs the infantry and armor so much that it's almost mandatory to put the brakes on that quickfiring H2H artillery.
* Regular readers of this board probably realize that's about 90% of the time.
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