• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Realistic Artillery Management - FOO Rule
11-24-2008, 03:53 PM,
#73
RE: Realistic Artillery Management - FOO Rule
Narwan Wrote:
Vesku Wrote:And who would ever use FOO rule in such a battle?

What's that supposed to mean?
Narwan

It's supposed to mean that this rule is OPTIONAL. Why would you use it in a battle you know it doesn't make sense. You can always discuss changes in the rule with your oppo, like allowing company commanders to direct their own mortars. I can't see much sense in this whole discussion because the rule does not concern a single person who doesn't want to use it and can be modified to anything as long as both agree to it. Like you've said, you think that the original game does not need FOO rule to act realistic and I guess you will not use FOO rule.

I bet you wouldn't like to hear how we twist the game settings with Chris, the FOO rule is one thing to fix what we think is unbalance between arms. That is our opinion and we have agreed to use the settings including FOO rule to make the game work more to our liking.

Like Chris said, test your ideas and write it down, they can be posted on the forum.
Vesku

[Image: Medals50_thumb8.gif]
Quote this message in a reply


Messages In This Thread
RE: Realistic Artillery Management - FOO Rule - by Vesku - 11-24-2008, 03:53 PM

Forum Jump:


Users browsing this thread: 42 Guest(s)