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Realistic Artillery Management - FOO Rule
11-25-2008, 08:20 AM, (This post was last modified: 11-25-2008, 08:21 AM by Weasel.)
#74
RE: Realistic Artillery Management - FOO Rule
A bit of background: My first real reason for looking at the FOO rule was for the simple fact of CB. During a game it was incredibly common to see one on board gun targeted at each of the opponent's on board guns or at each little group of infantry and tanks that you may have spotted. Heck I know it happened because I was doing it too! So the standard practice was to deploy your battery spread over 50 hexes and buy some others and wait for your opponent to shoot. Once he fired each smoke puff would be targeted by as few as a single tube. So 20 on board guns, 20 seperate plots by 20 seperate guns.

Realism was not a factor but what we created was based on fact, albiet loosely. So the FOO rule is more a rule to prevent incredibly gamey play more then anything else.

Don't look at it as trying to put real FOOs into the game as that can never be simulated.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
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RE: Realistic Artillery Management - FOO Rule - by Weasel - 11-25-2008, 08:20 AM

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