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Realistic Artillery Management - FOO Rule
11-25-2008, 10:41 AM,
#79
RE: Realistic Artillery Management - FOO Rule
RERomine Wrote:
Cross Wrote:Your post also brings up the issue that RERomine raised: The problem of artillery guns, from the same troop, spread all over the map, instead of being in realistically close proximity.

There were lots of comments over at the Shrapnel site about how much effort artillery units had to go through to set up, but no much mention was made about how unrealistic it would be to have the guns literally kilometers apart. I don't think they need to be hub to hub anymore, but control of the battery would be very complicated if the only method of communications between each gun was by radio.

The funny thing is, that's one thing the AI does that is realistic. It's batteries are almost always together, with the exception of mortars. Usually, there is no more than a one hex gap between guns and then it's typically only one gun that's separated. Someone on that crew must not have showered in the morning :)

I agree, we wait to see what Andy has in mind. Maybe he will give us some insight into his plans before hand so we can have some input. Sounds like he has the necessary background to make those decisions without input, however :bow:

Here's a good description of how the British - and probably commonwealth - would set their guns up:

http://members.tripod.com/~nigelef/maind...ganisation

Yes, those SPCamo guys certainly have my respect. I look forward to seeing the changes they've made. Not so easy with the antique code they're dealing with.
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RE: Realistic Artillery Management - FOO Rule - by Cross - 11-25-2008, 10:41 AM

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