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Realistic Artillery Management - FOO Rule
11-28-2008, 03:11 AM,
#87
RE: Realistic Artillery Management - FOO Rule
Hehe, so we're struggling are we Gene? It thought it was just those guards who were conducting that inverted advance who were struggling with something... :cool:


I fully agree with you Jason that an optional arty rule is an addition to the game. As I said in my first post in this thread, I think with or without it still leaves the game in the same realm of (un)realism. So playing with or without it is purely a question of player preferences. It's been used fo a while now and apparantly to the satisfaction of those who used it. So I'm not saying it's wrong. It's just that for me it detracts more than it adds. That's probably because I don't mind the free use of FO's as much as others do. I think of them in a more abstract sense, not just as two guys with a radio. For the 70+ points you get a proper arty control added to your force for which the FO unit is just the way it's translated into the game. I'd find it hard to justify the points costs if I think of it otherwise. In my opinion arty is already on the expensive side in the game so anything that makes it in effect more expensive gets a big 'hmmmmmm.....' :chin: from me.

Narwan
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RE: Realistic Artillery Management - FOO Rule - by Narwan - 11-28-2008, 03:11 AM

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