RE: Truck Points Value
I use to play a war game (can't remember the name) that allowed you to click on a unit and then click on "ignore it". When you cycled through the movement and fire phase, it skipped those units you had "ignored". Much like setting Op fire for individual units.
Maybe 1.05 might address this issue?
I understand that when designing a scenario that carriers come with the non-motorized units and it's a pain in the arse to remove them from the scenario?
In some of the larger scenario's you might have to cycle through 100 unloaded trucks. However, if the scenario has exit hexes the transports might well prove to be a strategic aspect of ones game.
So, I think an "ignore unit" option might prove to be the best solution.
Give a man fire and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
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