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Realistic Artillery Management - FOO Rule
11-29-2008, 02:26 PM,
#91
RE: Realistic Artillery Management - FOO Rule
Weasel Wrote:Sounds to me like shifting will increase the time delay is all, not prevent it or a single FOO shooting up the map. However, it sounds like the chasing of units with arty will be restricted somewhat by the increased time delay.

Agreed. At this point, I guess we have to see how the changes work before proceeding with any rules alterations/additions, but it doesn't sound like it will render the "FOO Rule" obsolete.
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RE: Realistic Artillery Management - FOO Rule - by RERomine - 11-29-2008, 02:26 PM

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