• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Realistic Artillery Management - FOO Rule
11-29-2008, 04:26 PM,
#92
RE: Realistic Artillery Management - FOO Rule
On CB fire targeting guns all over the place if set up correctly then you would not have to as they would be in a cluster so placement rule negates the need to. Gamey placement causes gamey tactics, its that simple.

Sounds like changes will force people to buy multiple FOOs if want effective arty to get eyes on otherwise will be replotting rather than firing. Even better will force them to be put in danger to function correctly & be able to keep mission on target instead of skulking in a corner somewhere. Counter Battery forget it I am hitting the hill I think he is on, where is my sniper I have a high priority target hence his cost. You guys that say he is expensive he should be as controls your long range killing power/area prep fire.
If you play MBT do you always buy the basic guy & hide or do you buy the guy costing 250+pts & send him forward to get eyes on & thus improve arty kill ratio a lot. Its one of those great risk vs return decisions & till down to last one its well worth risking him.
Quote this message in a reply


Messages In This Thread
RE: Realistic Artillery Management - FOO Rule - by Imp - 11-29-2008, 04:26 PM

Forum Jump:


Users browsing this thread: 14 Guest(s)