• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Use of ships w/ latest CS-Matrix update ....
11-30-2008, 11:45 AM,
#6
RE: Use of ships w/ latest CS-Matrix update ....
Spud Wrote:Guys,

Having just created my first historical scenario - June 1945 Battle for Tarakan - and used quite a few ships to show navel units, I found that the 2D icons are all incorrect. The US ships showed the icon for mobile artillery and the Commonwealth vessesls all had an anti-tank gun icon.

But most annoying was the fact that transport ships cannot enter shallow water to drop-off their cargo - which in my case was a mixed bunch of Aussie engineers and equipment.

Is it possible to allow transport ships to enter shallow water like landing craft vessels by changing a wee bit of code, or is it really difficult to make such a change?

Thanks

Spud

Whether or not some code change can make this happen, it must not be possible to allow transport ships to enter shallow water...that is why shallow draught landing craft were used to land the assault force. Typically a landing ship such as HMAS Kanimbla..a large ocean going vessel, which carried troops, equipment landing craft etc from home base to the operating area... drew 7-8 meters. Depending on the gradient of the bottom, the ship would go aground, perhaps miles out. A key design element of the landing craft was draught as shallow as possible, to allow close approach to the beach. Empty landing craft would if possible return to the mother ship for further cargo

I am on record as being opposed to the addition of naval elements, and have stated that little or no understanding of naval operations has been applied, and I am afraid that this thread bears me out. If I came out with a request to change the code so my Panther tanks could cross an unbridged deep river, or to allow my armoured train to go off the tracks to get a better shot I would rightly come under heavy criticism or ridicule. The idea of having an ocean going ship magically disobeying the laws of physics ....well to me it turns CS from a serious pursuit into a joke....the non-flying bombers, the ship that has wheels so she can run across the sea bed when the water gets too shallow to float. What next?

There are any number of amphibious scenarios which adequately simulate the landing phase with existing landing craft.
Quote this message in a reply


Messages In This Thread
RE: Use of ships w/ latest CS-Matrix update .... - by Copper - 12-01-2008, 05:51 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)