Sgt Fury Wrote:Glenn Saunders Wrote:I suspect Johns code makes a call to DirectX to provide that function so I doubt he could do anything with it really.
Glenn
Most of the complexity will be in the application code where the pathfinding/reachability is done on application specific data (ie map, unit class, movement costs etc).
Maybe - I just tried this Laptop I am on and I can't count to 2 before it finds the reachable reaches of a Eng with 60 MPs or a SP Arty with 79 MP. It takes a bit longer for for Recon units especially in T mode.
Flip to the Nato side and I might get to two on a count to find the path for a Nato Mech unit in T mode with 105 MPs
I really didn't think it was slow really.
Glenn