Rod,
Spot on! And, with a great examples.
I think sceanario designers should use the units that actually can do the job, rather than get a unit to do what it could not?
Spud,
As a designer you can revisit your design and put in landing craft?
And, yes having battle wagon units may be better than off board (in ocean) field guns or "turrets", but, in the game naval was always an abstract?
I was going to design a scenario where the Brits used two small freighters to attack an enemy port area. They actually drove the ships into the harbor in their attack, reaching the pier and offloading some assault teams. But, there was no way to re-enact that within the game, so I abandoned the design.
I noticed that in one of the "boot camp" scenarios you could do little but move the ships about and never land their loads.
Maybe an offload capablity into an adjacent land hex from deep water, as long as their is a harbor/pier to do so? But, that may only create even more problems down the road?
RR