RE: Truck Points Value
Very interesting discussion.
Some definitions:
"gamey": tactic used in the game not seen in actual warfare of the time.
For example:
Q. In actual warfare can one line a road with trucks so as to cause a roadblock that takes time to clear
A. Yes, clearly
Q. Can such a tactic be used in the game.
A. Yes, clearly.
Q. Was such a tactic ever used in battles from our period.
A. No.
So we now have to ask ourselves:
1) Why not?
2) How can the game model this non-behaviour.
3) What other impact will this model cause.
The answer to 1) is probably that they were simply too damn valuable to lose in such a manner. From what I remember reading truck transport was a godsend to german infantry and looking at photos from the time they would requisition any transport they found.
2) Assignment of VPs is a natural modelling technique, and maps nicely on allowing a behaviour that could occur on the actual battlefield but reflecting its cost. (Of course, I am biased as I think that the cost should be more like 5VPs/SP, though I do agree that HTs should be even more valuable again.)
3) The impact on existing scenarios that have an exit hex is potentially large, so perhaps a solution would be to reduce the VPs for exited transport units by whatever the multiple was for the transport VPs. (150% in this case)
This should achieve all the goals - reduce the use of "gamey" tactics, such tactics possible for a cost, no impact on existing scenarios.
umbro
P.S. Jason, before you go editing scenarios by hand drop me a line. We can probably automate 95% of that task.
|