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Use of ships w/ latest CS-Matrix update ....
12-02-2008, 03:53 AM,
#11
RE: Use of ships w/ latest CS-Matrix update ....
If I recall correctly, the original idea behind the transport ships were two fold.

1. To be placed in harbours as potential targets.

2. To be used in landing type scenarios where the transport would be sitting in a deep water hex (fixed) with a high value cargo (supply unit, for example). The hex between the ship and the beach would be a shallow water hex, providing a place for "reinforcements" to arrive and a place for these reinforcements to be picked up by self propelled boats and/or various landing craft.

Ultimately, if the ship is "sunk" the reinforcements wouldn't come. That would require an event editor, unfortunately, so it is still in the works for functionallity. One could use a house rule in the meantime.

TRANSPORT (fixed in deep water hex)
Shallow Hex (for reinforcements to arrive and place for self propelled boats and landing craft to pick them up.)
Deep water
Deep water
Deep water
Deep water
Deep water
Deep water
Deep water
Deep water
Deep water
Deep water
Deep water
Deep water
Shallow Hex for landing
Beach
Ground.

Jason Petho
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Messages In This Thread
RE: Use of ships w/ latest CS-Matrix update .... - by Copper - 12-01-2008, 05:51 PM
RE: Use of ships w/ latest CS-Matrix update .... - by Jason Petho - 12-02-2008, 03:53 AM

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