FLG Wrote:On a slightly separate note, I always think the reachable hexes command provides too much information for a commander. I think it removes some of the uncertainties of command. We have much more time to make decisions than a real commander and having the exact lie of the land accounted for automatically and how it affects movement removes some of the fog of war.
I think that this uncertainty arises from the enemy units (yes, and those minefields) that the "reachable hexes" view doesn't take into account. Sure, you might
think that you can get that AC units to that hilltop, but you might run into some surprises along the way.