Glenn Saunders Wrote:Sgt Jasper Wrote:.... I'd much rather see the AI given the ability to avoid known minefields and enemy zones of control than have scarce programming resources spent on producing unsatisfactory results more quickly. :rolleyes:
Oh God - not the Mine issue again :)
I'd bet that every soldier that ever drove in a vehicle down a road wished HQ had the sense to never send them where there was any chnace of a mine - AND - that if they were going anywhere near Mines, the idiot driving the vehicle would in no way, sway ever so slightly from the cleared path.
Mines are just part of the play and part of the "loss of control" I mentioned in another thread resently, that drive players to distraction - even though their effect in the big picture are not really that great. Just the loss of that perfect plan and knowing exactly how far a unit can move, and still disembark and get one shot in.
Glenn
I love this story from the EA42 designer notes........
The confusion of battle is perhaps best illustrated by the exploit of Maj. C. C. Lomax, the commander of HQ Squadron of the 9th Queen's Royal Lancers. Leading a column of supply trucks and trying to find the 201st Guards Brigade Box at Knightsbridge, he veered too far north and got lost in the darkness. Suddenly he spotted a low trip wire, which denoted the boundary of a minefield. His driver hit the brakes and they stopped a few feet from the wire. Two sentries approached and identified themselves as Guardsmen. Lomax asked if this was the Knightsbridge Box, and they replied that it was.
"How very fortunate!" the major exclaimed. "Another few yards and we would all have been in the minefield."
"On the contrary, sir," one of the sentries replied, "another few yards and you will be out of it."
He and his whole convoy (which was following in his tracks) had passed through the entire minefield without hitting a single mine!
:eek1: