Actually, it wouldn't bother me much if the reachable hexes feature didn't exist at all, and my point was that it's of limited utility and works well enough that speeding it up hardly seems worth the effort to me. I don't miss it in the HPS ACW games and don't use it much it PzC. Where it does come in handy is in deciding whether I can pop off one more round and still move a hex or two (assuming I don't get disrupted by return fire.) But then, I've been used to tallying movement points as I go since I got Tactics II in 1959, so just having the computer do the math for me seems like living in the lap of luxury. And not having to rummage through half a dozen game boxes looking for a die when I get ready to play, or have to worry about one of the dogs bumping the card table leg and tumbling stacks of units like dominoes -- I can swallow a lot of quibbles when i'm getting all those advantages. (The wife finally banished all my old SPI magazine games to the attic; said the dust mites were setting off her allergies; another problem I don't get with Tiller's games.) What's not to like?
That's enough of this: :soap: Time for this:
but with my tongue this far in my cheek I might choke on the suds:eek1: