RE: Another suggestion for a game engine ammendment
And for all those reasons, I agree that in most cases hex stacking limits are correct and necessary...but what about the specific instance of preventing retreats like I first mentioned?
Also, since different armies had quite different teeth-to-tail ratios, according to your example above would it not be prudent to have differing stacking values for each side, ie, very high for the "solve your own problems, live off the countryside like Mongols" Soviets, to very low for the "every guy has his own tailor and chauffeur" Americans?
In any event I don't know how many of the unrepresented supply and service troops would be within a kilometer of the firing line anyway, so how much influence that should have on stacking limits for combat units is debatable.
J
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