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Another suggestion for a game engine ammendment
12-05-2008, 07:46 AM,
#9
RE: Another suggestion for a game engine ammendment
Why not just be aware of what your stacking in a hex is and make sure they have a retreat? Seems to me I hardly ever lose units to failure to retreat due to overstacking..

If you right click on the display...in the middle of the hex is a number, which represents the troop equivilence stacked in the hex....after that, its just simple math.
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RE: Another suggestion for a game engine ammendment - by Liquid_Sky - 12-05-2008, 07:46 AM

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