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Another suggestion for a game engine ammendment
12-05-2008, 07:48 AM,
#10
RE: Another suggestion for a game engine ammendment
Don't forget that losses in this game are not necessarily men killed. They represent units which have lost cohesion and dispersed as well.

Retreating while in contact with the enemy is one of the hardest maneuvers to accomplish for a military unit. It requires the utmost discipline and preferably an artillery preparation.

A disrupted unit trying to retreat, being pursued by an aggressive enemy, into a location in which the lines of communication are blocked is going to end up being broken up and dispersed.

Your troops won't be dead, but end up dispersed as flotsam in the diaspora which accompanies any successful offensive. Eventually those men will be washed up with the remnants of other dispersed units where the military will collect them and start reforming the units. However, this uniot reformation is usually outside the timescales of this game.

Try reading Guy Sajer's Forgotten Soldier. Most of his time seemed to be spent fleeing the enemy and then being re-rolled back into his unit by an uncaring military. And he was a member of the elite Gross Deutschland.
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RE: Another suggestion for a game engine ammendment - by FLG - 12-05-2008, 07:48 AM

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