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Another suggestion for a game engine ammendment
12-05-2008, 08:30 AM,
#11
RE: Another suggestion for a game engine ammendment
Liquid Sky Wrote:Why not just be aware of what your stacking in a hex is and make sure they have a retreat? Seems to me I hardly ever lose units to failure to retreat due to overstacking..

If you right click on the display...in the middle of the hex is a number, which represents the troop equivilence stacked in the hex....after that, its just simple math.
I agree, you cannot blame the game system for your own mistake, the maths is easy (even for me!) and the penalty for overstacking is set out clearly in the rules.

Bottom line is if you don't want to lose men this way, take more time planning your moves and provide them with a retreat path free from overstacking..........and yes i learnt about this the hard way and was determined for it not to happen again!!! :rolleyes:
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RE: Another suggestion for a game engine ammendment - by Mr Grumpy - 12-05-2008, 08:30 AM

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