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Another suggestion for a game engine ammendment
12-05-2008, 06:54 PM,
#12
RE: Another suggestion for a game engine ammendment
FLG Wrote:Try reading Guy Sajer's Forgotten Soldier. Most of his time seemed to be spent fleeing the enemy and then being re-rolled back into his unit by an uncaring military. And he was a member of the elite Gross Deutschland.

Forgotten Soldier has been widely debunked as fiction.

http://www.members.shaw.ca/grossdeutschland/

under "Grossdeutschland Information", then "Guy Sajer". Not saying that the Germans didn't retreat for two years straight, but you could use better and more historical examples.

It seems to me that a large number of troops would actually be BETTER at retreating than a depleted company, the numbers allowing the defenders to form rearguards and rotate them when worn out, etc. But since the engine forces all of the assaulted units to retreat at once and possibly trip hex stacking limits, that isn't the case.
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RE: Another suggestion for a game engine ammendment - by consume - 12-05-2008, 06:54 PM

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