Narwan Wrote:This was discussed a little while ago too I think. In my considerable experience a 2:1 ratio for assaults is far too little for ww2 games. Defending against an assault becomes quite easy and attacking very hard (if the defender knows his bussiness).
Odds of 2.5:1 are a minimum and best is a 3:1 ratio for a ww2 assault/defend game.
If playing modern MBT games or extensive city fights the attacker will certainly need the higher points ratio.
What our little mirrored armageddon suggested to me is that the correct point ratio is *highly* mutable depending on the skill level of the defender in using his artillery correctly.
It would be nice if there were one ballpark-correct answer, but there's a world of difference between assaulting someone of your skill and someone of a more ordinary ability. I think for most opponents, 1.75:1 isn't that off the mark. For a rare few, 3:1 is closer to right no matter how talented the offensive commander is. There's only so much panache that you can put into cramming units through a breach ...
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