seabolt Wrote:What our little mirrored armageddon suggested to me is that the correct point ratio is *highly* mutable depending on the skill level of the defender in using his artillery correctly.
Exactly because it was a mirrored game it completely confirmed my views on a correct force ratio. I played both attacker and defender in the same set-up against the same player (the ratio was 2:1 for the attacker). I found that my defense game was rather easy compared to the game in which I was the attacker. And you pumped more arty on my attackers as I did on yours. I don't think the 'skill' that makes the difference is the defending player ability to handle arty. Pumping arty/area fire in an observed attack is easy. The deciding factor there is in my view the ability of the attacker player how to deal with incoming arty.
For ww2 games in particular you should not forget that mobile formations have little place in a defend battle. The vast majority of defend missions are static battles which should be fought with infantry and supported by non-mobile units. You don't need many AFV's at all.
Narwan