RE: Points for Assault battle ?
Having tried to balance it out for ET I found the following factors seemed to make the most difference to a battle based on player reports.
Time - Short games(20 turns) make 2 to 1 almost suicidal.
Terrain - Close in terrain also makes it harder for the attacker.
Visibility - allows weapons like tanks and AT guns come into their own as well as allow for less surprise by the attacker. But the attacker can make use of this as well.
Variables like S&D or T&H - if its a fight for VHs then the defender can really place forces in a few areas and the attacker has to come on to them. In S&D the defender has to loose less than the attacker which is a harder thing to do as the attacker can concentrate his forces in a few points and work for a breakthrough anywhere they choose.
Bis peccare in bello no licet - One cannot blunder twice in war.
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