RE: Points for Assault battle ?
I have noticed from the feedback from the various tournaments I have run or been in and the games I have played that there seems to be a "tipping point" for the points ratios.
If you get over the tipping point then the defender is very likely to win, if under it goes the other way.
This seems to be less with the type of battle and more with the sheer numbers of units that can be fielded to deal with the inevitable attrition of units as the battle progresses.
Of course terrain, VHs locals, battle types and other factors do come into play but the sheer availability of points seems to big the biggest determinant.
over the course of the latest tourney I am running I have scaled the numbers down from 2 to 1 to 1.75 to 1 and also tried to add denser terrain as open maps and lots of points allow for lots of tanks and it allows for the inevitable flanking.
what this got me to thinking was that there is obviously a ratio of sorts but the size of the map can make the defender spread to far if its too big for the basic points allocated and so I suspect that there is a formula which works the following way (of sorts)
ratio + points + Map size + extra factors
if a kind of basic formula could be worked out you could then set a game up based on points, map and the game would have a ratio to suit.
Obviously SP does have something like that as if you play the AI its does something like that but articulating it would help a lot.
Bis peccare in bello no licet - One cannot blunder twice in war.
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