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Vyazma Campaign
12-28-2008, 06:06 PM,
#5
RE: Vyazma Campaign
Well, I will be danged. I ran a test of the scenario and the protected hexes only half worked. The Russian units I placed in hexes (98,185), (99,185), and 100,185 were all broken as should be by the rule when I tried to bring on the Axis reinforcement group.

The Russian units I placed in hexes (98,186) and 100,186 should have been broken but were still in good order. The Russian unit in (99,186) should have been eliminated, but was not. The Axis reinforcement group was denied entrance.

I will be sending the test game file on to HPS to see why this is not working as I thought it should.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Vyazma Campaign - by Turner - 12-28-2008, 07:26 AM
RE: Vyazma Campaign - by Sgt Fury - 12-28-2008, 08:06 AM
RE: Vyazma Campaign - by Turner - 12-28-2008, 09:19 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 11:20 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:06 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:09 PM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:12 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:20 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:23 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:52 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 12:19 AM
RE: Vyazma Campaign - by Turner - 12-29-2008, 01:30 AM
RE: Vyazma Campaign - by Dog Soldier - 12-29-2008, 11:40 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 05:36 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 08:50 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 11:05 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 09:52 AM
RE: Vyazma Campaign - by Turner - 12-30-2008, 11:07 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 01:39 PM

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