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Vyazma Campaign
12-28-2008, 06:52 PM,
#10
RE: Vyazma Campaign
Hmm....upon further investigation, I notice that the same effect occurs at (109, 186) and (80, 186) where the Russians get Reinforcements a couple turns earlier. If I move those reinforcements one hex, then they are broken when the axis units are brought on the map; but if I leave the Russian reinforcements in there starting hex alone, I am unable to bring the Germans on, despite the editor showing a Protection value of 2.

The A/I being what it is may actually leave a unit/units in the hex, not knowing what to do with them at that moment, thus making it impossible for you to bring on your reinforcements at that time..
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Messages In This Thread
Vyazma Campaign - by Turner - 12-28-2008, 07:26 AM
RE: Vyazma Campaign - by Sgt Fury - 12-28-2008, 08:06 AM
RE: Vyazma Campaign - by Turner - 12-28-2008, 09:19 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 11:20 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:06 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:09 PM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:12 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:20 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:23 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:52 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 12:19 AM
RE: Vyazma Campaign - by Turner - 12-29-2008, 01:30 AM
RE: Vyazma Campaign - by Dog Soldier - 12-29-2008, 11:40 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 05:36 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 08:50 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 11:05 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 09:52 AM
RE: Vyazma Campaign - by Turner - 12-30-2008, 11:07 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 01:39 PM

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