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Vyazma Campaign
12-29-2008, 01:30 AM, (This post was last modified: 12-29-2008, 01:31 AM by Turner.)
#12
RE: Vyazma Campaign
Good work Marqo your effort certainly made the game more balanced. It is unfair to have too much prior knowledge of a scenario so that you can exploit it. In my so far limited experience I've sensed that some players do and it's actually the reason why I'm playing this scenario vs the AI at all. To stand a chance against someone who've most likely played it before.

I'm glad to have brought this up, it may lead to something. Unsuspecting I was just frustrated that the turn could not be ended.

But how to solve it? Perhaps the reinforcement hexes could be altered in a way so that they do not interfere with eachother too much? That must be a much easier (and immediate) way to handle it than write new code for the game engine.
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Messages In This Thread
Vyazma Campaign - by Turner - 12-28-2008, 07:26 AM
RE: Vyazma Campaign - by Sgt Fury - 12-28-2008, 08:06 AM
RE: Vyazma Campaign - by Turner - 12-28-2008, 09:19 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 11:20 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:06 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:09 PM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:12 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:20 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:23 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:52 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 12:19 AM
RE: Vyazma Campaign - by Turner - 12-29-2008, 01:30 AM
RE: Vyazma Campaign - by Dog Soldier - 12-29-2008, 11:40 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 05:36 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 08:50 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 11:05 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 09:52 AM
RE: Vyazma Campaign - by Turner - 12-30-2008, 11:07 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 01:39 PM

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