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Vyazma Campaign
12-29-2008, 11:40 AM,
#15
RE: Vyazma Campaign
33vortex Wrote:I'm glad to have brought this up, it may lead to something. Unsuspecting I was just frustrated that the turn could not be ended.

But how to solve it? Perhaps the reinforcement hexes could be altered in a way so that they do not interfere with eachother too much? That must be a much easier (and immediate) way to handle it than write new code for the game engine.

The problem has already been sent to HPS by me and should already be in Mr. Tiller's in box with the required example btl file.

As to ending your turn, you can always opt to cancel the reinforcements when the reminder dialog box appears after attempting to advance the turn.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Vyazma Campaign - by Turner - 12-28-2008, 07:26 AM
RE: Vyazma Campaign - by Sgt Fury - 12-28-2008, 08:06 AM
RE: Vyazma Campaign - by Turner - 12-28-2008, 09:19 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 11:20 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:06 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:09 PM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:12 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:20 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:23 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:52 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 12:19 AM
RE: Vyazma Campaign - by Turner - 12-29-2008, 01:30 AM
RE: Vyazma Campaign - by Dog Soldier - 12-29-2008, 11:40 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 05:36 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 08:50 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 11:05 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 09:52 AM
RE: Vyazma Campaign - by Turner - 12-30-2008, 11:07 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 01:39 PM

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