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Desert Fighting
01-03-2009, 07:32 AM,
#4
RE: Desert Fighting
The lack of terrain features combined with soft ZOCs means each side can move further and do more in their turn than in other game titles. The only thing restricting movement is mines, and that is a temporary impact. Thus your defenses have to be well planned.

AT weapons are lethal since the update that allows these guns to be more disruptive to armored vehicles. Well planned AT defenses can stop an armored thrust cold now.

For historical purposes explicit supply is best used in the larger CG scenarios while the small and medium scenarios work just fine with the VST OR supply.

See the game replay in the AAR section of Enter Rommel for a taste of desert fighting.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Desert Fighting - by Vaevictis - 01-02-2009, 01:09 PM
RE: Desert Fighting - by MasnarT - 01-02-2009, 06:25 PM
RE: Desert Fighting - by FLG - 01-02-2009, 07:38 PM
RE: Desert Fighting - by Dog Soldier - 01-03-2009, 07:32 AM
RE: Desert Fighting - by cavalry corps - 01-04-2009, 04:48 AM

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