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Needs improvement - reformation of HQ units
01-03-2009, 10:26 PM,
#5
RE: Needs improvement - reformation of HQ units
Lowlander Wrote:Division and Corps HQ's can still spot for artillery and airstrikes even after all the other divisional elements have been eliminated, is this correct.

They can but I would consider this a pretty gamey use for HQ's.

If the problem is corps level HQ's, or higher, on the midnight turn you could assign a rear area unit to them. Have them killed by the enemy and they should re-appear with the appropriate formation. This isn't an ideal solution though, more of a work around.

A programming solution would be to just not have HQ's re-appear if they have no subordinate units. Would an army group HQ go to the trouble of reconstituting a divisional, corp or army HQ, in the timescales involved in games, if they hadn't any units under them. I suspect not.
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RE: Needs improvement - reformation of HQ units - by FLG - 01-03-2009, 10:26 PM

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