RE: Alt Version of K44 - Community Request
Hi David, thanks for your work on this title, I think it needs an update.
I'm only playing this for the first time on the Russian side, in the "We will come out," 0210_01s, scenario. Starting my turn 12 I've already killed 609 German vehicles. Those tiny halftrack and vehicle mounted AA units are very easy to destroy by artillery fire and infantry close assaults, most of my kills were accomplished in that way. A few artillery barrages will usually kill a 3 vehicle AA unit, but if it were a combined unit of 9 vehicles, it could lose 3 of those vehicles and then rest and recover fatigue and, with any luck, one or two of the destroyed vehicles and then get back in the fight. Needless to say, destroyed units never recover anything.
That ties in with the subject of unit density that you mention. My destruction of that many vehicles mainly represents the destruction of a lot of 3 vehicle units, that certainly reduces unit density. Better for the German side to have some depleted and recovering vehicle units behind the line than those tiny units that are gone for good. The same goes for those one, two or three gun artillery and AT units that can usually be successfully close assaulted even if not previously disrupted. Anyway, if you create a way to combine these units, the player would still have the option to divide them if he feels that he needs to cover a greater area of frontage.
Additionally, it's far too easy for my Russian infantry to close assault vehicles units that aren't stacked with infantry. I guess the MacNamara values will cure that, but it's also easier because many of the vehicle units are so small.
As far as the HW units are concerned, I don't really see any problem with them. They are somewhat more robust, at least they can't be killed by two shots of artillery fire.
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