RE: Alt Version of K44 - Community Request
Thanks all for your comments so far.
Interesting to see the different perspectives on which side is stronger!
Personally, I can see the advantages the Germans have with their plethora of small mobile units. Its easy to throw speed bumps onto the map with the 3 vehicle half track units and to also isolate the slower moving Russians. That said their staying power is minimal and an assault or indirect attack will soon remove them.
The first pass at reduction of units has essentially looked at removing all these small single digit units and to combine them into a few larger units. For example you will not get 4 platoons of 3 gun 75mm AT guns, but 1, 12 gun company in the Jagd battalion.
Same for the half tracks - I have left them in the PzG regiment, but only as company equivalents. So instead of a whole lot of 3 vehicle platoons, you now get a 15 - 20 vehicle company. These companies do NOT breakdown. So you now have to put them in the critical hexes and its to valuable to just throw it away.
I have accounted for every vehicle and gun of the original game - just consolidated the 'shrapnel' into a much smaller number of usable units. I have rationalised like types and most of these half track units represent the specialised gun or recon machines.
Infantry has had the same treatment and in the tests I have done has shown no adverse effects. The regimental structure is now much cleaner, but the same frontage can be held.
Anyway, keep the comments coming.
PS I have Nash, but have lent it to a friend so don't have access at the moment. Does anyone know of any glaring errors in the campaign startup? If so please let me know...
David
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