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Needs improvement - reformation of HQ units
01-06-2009, 01:02 AM,
#16
RE: Needs improvement - reformation of HQ units
Hey Michael,

Unless you have a turn BEFORE the HQs regenerate in the rear, presumably without a friendly unit, I don't see how a current turn will help anything. As nobody else seems to have regenerating HQs without a friendly subordinate unit, which I believe is the crux of your problem, then Glenn is going to need something showing this happen - as I mentioned before I set up a test for it and it just did not happen.

If you HQs are in the rear WITH friendly units, then there is no bug/problem. If that is the case, then maybe the problem you are bringing up is where an HQ comes back at, but as long as it is with friendlies I don't see what could be done to change it.

Anyway, I do believe as Glenn mentioned a before is critical to show a problem with regenerating in wrong spots or without a subordinate unit - if the issue is strictly that is regerated with a subordinate behind enemy lines, then I think that is just pure bad luck and would be it won't be changed in the game - it seems very historical if that is all the problem is.

Rick
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RE: Needs improvement - reformation of HQ units - by Ricky B - 01-06-2009, 01:02 AM

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