RE: Needs improvement - reformation of HQ units
Hi Michael,
I don't think I need the save game now thanks! I read Ed's summary of the situation so I have a good idea of what is happening, which does seem to follow the rules with the HQs appearing with existing subordinate units.
I can see both sides of the HQ regeneration, both under the existing rules and your proposed change. Not sure what I think is best but probably lean toward the existing method although not idea in all situations.
I think that in the short term, an HQ unit gets destroyed then an ad hoc HQ will be thrown together wherever there are assets available, which will typically be in with the subordinate units. That is what happens now, and what I would expect to see with say a day or so of the HQ being destroyed.
On the other hand, I see your proposal as being what would happen in the longer term, say 3-4 days, where the higher formations would realize that the HQ was destroyed and work on building up a new command staff.
Anyway, based on the need for one or the other - I don't see how to make it random between the two, or fit one or the other of the situations I mention above, I woudl tend toward the current method where as best I know the HQ randomly reappears with any subordinate unit. It is an emergency and the player would not have any control over the area of appearance at first, it would be a random group of officers and men stepping up to keep things running as best they can.
Maybe if there was an ability for the next higher HQ to try to reform the lost HQ at player request with some kind of random chance of success, after it has reappeared as normal, that would probably work to meet what you want and what makes sense to me in the longer term, but I don't see much bang for the buck from the change - yes it would be a nice piece of chrome but the situations where it would be useful are very rare I think - I don't think I have ever had a significant problem with this ever, maybe just once or twice over the years???
Regards
Rick
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