umbro Wrote:In real life:
1) As the defender of a sector you would (presumably, given the time) determine the fields of fire of given positions and make sure that they overlap and have full frontal coverage.
2) As the attacker - with a topographic map - you can do the same without being on the actual terrain.
Of course, a click of a mouse button is easier :)
umbro
I totally agree with you Jonathan. That is usually the historical and "real" way it is done.
Most complaints seem to be like "nit picking" what an individual player does not like about the game.
"Real life"? When it applies to CS I find that it is becoming an absurd phrase. And, a very subjective one at that. What seems "real" to one is not real to another?
As Huib's good words state, if a scenario designer has issues with how they want their scenario to "view" LOS the
designer has the option to set the visibility range?
And, if players have similar issues they could "alter" the scenario's visibility range (by mutual agreement). It would be just a matter of going into scenario edit and making the changes to the scenario file, saving the changes, and exchanging the changed files.
Though, they may want to change them back to prevent accidently playing with the "wrong" visibility later, against opponents who prefer to play by standard scenario parameters, and see the action as a stunt method? :rolleyes:
It is a game and simulation. It is truly not real life.
RR