MrRoadrunner Wrote:It is a game and simulation. It is truly not real life.
RR
Absolutely correct, though it is nice when the simulation provides the mechanisms to simulate the real situation. In this case a) the one click button that saves getting out one's protractor assuming that the topo has been studied in detail beforehand, and as AdP states, b) the designers choices in setting the max visibility.
In the desert and steppe, it is easy to see for miles (literally), however in Western Europe visibility degrades quickly due to small features that are not shown at our scale. Avenues, telegraph poles, a barn etc. Furthermore, vehicles and people are out of place in the steppe and desert and thus more easily noticed, whereas they are part and parcel of Western Europe and thus blend more easily, not hidden per se, simply not so obvious.
Hence it makes perfect sense for the designer to limit visibility in a scenario set in Western Europe wheras the same meterological conditions in N Africa or the steppes have a longer "game" visibility.
umbro