RE: LOS a Problem Maybe ?
Gordon:
You have put your finger on one of the main problems of IGOUGO games attempting to model essentially simultaneous activity.
The unit that moves into the hex which has LOS, from a hex with no LOS is assumed to have done that simultaneously with the action that revealed the target unit. Of course, because the player has seen the previous event he chooses to make a specific move.
To address this needs a major rethink of the game mechanics (plot your move, opponent plots his, computer determines outcome, rinse, repeat)
umbro
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