Gordons HQ Wrote:So lets consider this, some unit can see an enemy unit, it doesn't matter what the units are. You left click on that enemy unit and you can see every hex that the enemy unit can be seen from.
I stress here every hex that enemy unit can be seen from.
I do not see this as a problem.
Gordons HQ Wrote:Luckily you know the enemy unit has used it's action points so there will be no op fire from that particular enemy unit.
However you are free to move units into any of the hexes that enemy unit can be seen from. You can then fire at will at this particular enemy unit.
I don't want to walk down the road of "what if this or what if that". You assume an enemy unit has used up all it's AP's or you set up your example that way? How do you know that there is not an unseen unit in the hex previous to the other's move into the hex?
Do you play with extreme fog of war?
And, isn't it realistic to see the enemy and shoot at them? Then maneuver other units to positions to shoot at the enemy?
Game mechanics are not a factor of how long a person plays the game.
Gordons HQ Wrote:So what I'm trying to say here is this is very unrealistic and you need units in these hexes to be able to see this unit.
Maybe I just don't understand?
RR