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Intelligence in JTCS
01-14-2009, 10:59 AM,
#4
RE: Intelligence in JTCS
Scud Wrote:Same thing with disrupted units. Just how would one know the enemy was disrupted? I always picture a bunch of guys with confused looks on their faces. Still, taking that knowledge away would really mess up the game.

I thought of that, and the same occurred to me. In any event, any change to disruption, either in occurrence or appearance, would demand a complete reconsideration of the assault rules. Can we keep away from disruption here? I think it is sufficiently separate to be left out of this particular discussion.
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Messages In This Thread
Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 09:20 AM
RE: Intelligence in JTCS - by Jason Petho - 01-14-2009, 09:40 AM
RE: Intelligence in JTCS - by Scud - 01-14-2009, 10:05 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 10:59 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 11:03 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 12:09 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-14-2009, 11:37 PM
RE: Intelligence in JTCS - by K K Rossokolski - 01-15-2009, 06:19 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 06:26 AM
RE: Intelligence in JTCS - by von Manstein - 01-15-2009, 05:27 AM
RE: Intelligence in JTCS - by Herr Straße Laufer - 01-15-2009, 07:55 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-15-2009, 08:26 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 09:39 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 09:45 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 10:15 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 10:18 AM
RE: Intelligence in JTCS - by Steel God - 01-15-2009, 10:29 AM
RE: Intelligence in JTCS - by Filthy-Missile - 01-15-2009, 01:12 PM

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