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general attacking questions
01-14-2009, 02:05 PM, (This post was last modified: 01-14-2009, 02:07 PM by Liquid_Sky.)
#8
RE: general attacking questions
Assualting: Multiply the number of men by the assualt value of the attacking force...do the same for the defender...(vehicles count as 10men each)

Modify by a half for each of: Disruption, Low Ammo, Digging in...

Form an odds...attack/defense.

If you are undisrupted in the assualt...and the defender is completely disrupted, you will take the hex.

I find you need to have more then 1:1 to cause more casualties then you take.

What this also means that if you take an A quality unit and assualt a hex which is filled with Disrupted units...you will take the hex...but you may suffer a lot of casualties whilst doing it.

I once assualted a beach hex in Normandy with a single battalion of German B quality infantry because all the americans therein were disrupted. I probably only had a 1:3 at best, but since he was disrupted (and couldnt retreat due to stacking) I killed half his men (about 600) while losing about 100 (with massive fatigue loss as well, since it was night)..
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Messages In This Thread
general attacking questions - by Bacillus98 - 01-13-2009, 12:33 PM
RE: general attacking questions - by Bidermann - 01-13-2009, 02:08 PM
RE: general attacking questions - by Dog Soldier - 01-13-2009, 04:47 PM
RE: general attacking questions - by Dog Soldier - 01-13-2009, 05:34 PM
RE: general attacking questions - by fastphil - 01-14-2009, 04:04 AM
RE: general attacking questions - by raizer - 01-14-2009, 04:13 AM
RE: general attacking questions - by Bacillus98 - 01-14-2009, 12:18 PM
RE: general attacking questions - by Liquid_Sky - 01-14-2009, 02:05 PM
RE: general attacking questions - by Liquid_Sky - 01-14-2009, 02:23 PM
RE: general attacking questions - by Liquid_Sky - 01-14-2009, 02:26 PM
RE: general attacking questions - by Xaver - 01-14-2009, 08:16 PM

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