33vortex Wrote:One thing that I doubt the game will simulate correctly, is the effectiveness of the german tank crews and their equipment. There are some documented engagements during the Korsun battle where ~20 panzers knocked out a 3-4 times larger tank force. There are several factors contributing to such results, not all of them modeled in the game. For instance, the PzV Panther could easily knock out a T34 at 2 km range, and did so consistently if commanded by a experienced crew. Not in PzC, at least not from what I've seen so far.
Perhaps the first issue is simulated through unit morale, I don't know if that does it well enough. However the second issue, range accuracy & lethality, work in favor of the russians in this game, as it evens out the playfield.
Soviet reports consistently exaggerated german force strength and numbers. Why that is exactly is hard to tell. However, given the actual strength of the german units during this battle, the germans did remarkably well. As Zetterling points out in his book, the Soviet strength was strategy, while their incompetence was on tactical level. For the germans it was the opposite, their strength was tactical prowess with highly trained NCOs but the strategy failed miserably time and again, many times because of direct intervention of Hitler himself. You know how they jokingly say that the best allied general was Hitler.
Hit nail on head - you are correct
But look at PZC is offering more realism than you think
In a mobile battle the panzers breakdown and iso the big T34 unis ( somehow ???) especially when the rampage behind your lines. Hold your nerve , invite them in , then isolate them . Isolated they disrupt easily and get assaulted - this despite all the complaints about small units is how the Germans at tactivcal level are always superior. This breakdown is the key and they best way its shown in the game. Thats how I killed many Russian T34 units in Minsk 44 .
As regrds the other issues , yes morale is the only abstract thing we have but the range mod is usually set at 1/3 - I prefer 1/2 that would improve the LL gunned units
High Morale units also take less fatigue so will disrupt less
At the end of the day the values of the units can be changed as well
Michael